![]() ![]() so anycodings_audio if you lower sample rate you are anycodings_audio reducing the information load and so are anycodings_audio lowering the audio fidelity. ![]() if you change anycodings_audio one you should change the other. ![]() So the combination of curve anycodings_audio height measurement fidelity (bit-depth) anycodings_audio coupled with how often you perform this anycodings_audio measurement (sample-rate) together anycodings_audio define the quality of sound anycodings_audio synthesis/recordingĪs with many things these two attributes anycodings_audio should be in balance. ![]() Lower anycodings_audio fidelity would sample less often, ultra anycodings_audio fidelity would sample at say 96kHz or anycodings_audio more. Typical CD anycodings_audio quality records (samples) the curve anycodings_audio height 44100 times per second, so anycodings_audio sample-rate would be 44.1kHz. anycodings_audio As you capture/synthesize sound in anycodings_audio addition to measuring the curve height, anycodings_audio you must decide how often you measure anycodings_audio (sample) the curve height. More bits equates with more anycodings_audio significant digits for floats or a anycodings_audio broader range of integers (16 bits means anycodings_audio you have 2^16 integers (0 to 65535) to anycodings_audio represent height of any given curve anycodings_audio point). are anycodings_audio dedicated to store each curve height anycodings_audio measurement. As you climb the fidelity anycodings_audio spectrum, 16 bits, 24 bits. A low anycodings_audio fidelity recording may use 8 bits of anycodings_audio information per curve height anycodings_audio measurement. For simplicity, when using floats anycodings_audio the values typically vary from -1.0 to anycodings_audio +1.0 whereas integers may vary from say anycodings_audio 0 to 2^16 Importantly, each of these anycodings_audio numbers must be stored into a sound file anycodings_audio or audio buffer in memory - the anycodings_audio resolution/fidelity you choose to anycodings_audio represent each point of this curve anycodings_audio influences the audio quality and anycodings_audio resultant sound file size. Each number in your anycodings_audio list (int/floats) represents the height anycodings_audio of the sound curve at a given point in anycodings_audio time. First let's anycodings_audio discuss bit-depth. There are two important aspects : anycodings_audio bit-depth and sample-rate. You can anycodings_audio represent this curve using integers or anycodings_audio floats. Read this post What's the actual data in anycodings_audio a WAV file? What kind of data does a buffer like this anycodings_audio represent? What kind of information does it anycodings_audio contain that allows one to iterate over it anycodings_audio and produce an audio wave? (This buffer is anycodings_audio actually a ready-made 'preset' in the Buffer anycodings_audio class, i.e. Iterating over it with a WavePlayer creates anycodings_audio a smooth "sine wave" sound. In the library there's a class WavePlayer. In my application I'm using the sound anycodings_audio library Beads (this question isn't anycodings_audio specifically about that library). ![]()
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